Anyone with the Invocation skill may cast any of the following cantrips and spells without requiring a referee to be present, so long as they have the Power available and hand any used Manifest Power to a referee at the next opportunity.
Most are blessings with a duration of one hour, which do not need a card – just ensure your targets know which effect they are now under, that the cantrip replaces any shorter duration blessing and does not function if they already have a longer duration blessing (unless they choose to give up the longer duration blessing).
The names are suggestions for ease of identification without resorting to describing it OC – you may call them by other names IC as long as you make the effects clear to targets and referees.
See Magic, blessings and curses for more details.
Name | Description | Cost | Targets | Duration |
---|---|---|---|---|
Intimidating Blow | May make one call of knockback an hour |
1 | 5 | 1 Hour |
Sweeping Blow | May make one call of strikedown an hour |
2 | 5 | 1 Hour |
Sever the connection | May make one call of sunder an hour |
2 | 3 | 1 Hour |
Stunning Blow | May make one call of paralysis an hour |
3 | 3 | 1 Hour |
Wicked Strike | May make one call of impale an hour |
4 | 3 | 1 Hour |
Concussive blows | May call knockback 6 times per hour |
2 | 1 | 1 Hour |
Crushing Blows | LMay call strikedown 6 times per hour |
3 | 1 | 1 Hour |
Levelling blows | May call sunder 6 times per hour |
3 | 1 | 1 Hour |
Shocking blows | May call paralysis 6 times per hour |
5 | 1 | 1 Hour |
Piercing blows | May call impale 6 times per hour |
6 | 1 | 1 Hour |
Firm stance | May resist knockback once per hour |
1 | 5 | 1 Hour |
Cats grace | May resist strikedown once per hour |
2 | 5 | 1 Hour |
Strong faith | May resist sunder once per hour |
2 | 3 | 1 Hour |
Rugged constitution | May resist paralysis once per hour |
3 | 3 | 1 Hour |
Fast reflexes | May resist impale once per hour |
4 | 3 | 1 Hour |
Immovable object | May resist knockback six times per hour |
2 | 1 | 1 Hour |
Unwavering stance | May resist strikedown six times per hour |
3 | 1 | 1 Hour |
Unwavering faith | May resist sunder six times per hour |
3 | 1 | 1 Hour |
Unshakeable constitution | May resist paralysis six times per hour |
5 | 1 | 1 Hour |
Stone skin | May resist impale six times per hour |
6 | 1 | 1 Hour |
Appeal to the Gods | Once per hour may restore hits to full with 10 seconds of roleplay (even if on 0) – must draw a bead at the end of the combat |
2 | 3 | 1 Hour |
Trackless passing | Targeted item provides +10 defence when trading or raiding, register with GOD or Referee to use in the following downtime |
10 | 1 | 1 Event |
Holy aura | Targeted item provides +10 defence against the unholy when trading or raiding, register with GOD or Referee to use in following downtime |
5 | 1 | 1 Event |
Open the way | Targeted item provides +50 defence against the unholy when trading or raiding, register with GOD or referee to use in following downtime. Multiple item do not grant further reduction, all users of trade route gain this bonus |
10 | 1 | 1 Event |
Augury | Target may ask one question to a named deity who will respond with a one word answer that will be true to the best of their knowledge |
2 | 1 | Instant |
Divination | Targeted single document will be sent to a named deity who will provide a detailed response that will be true to the best of their knowledge. Response will normally be given in the event after casting |
10 | 1 | Instant |
Tribute | Target will be sent to a named deity. Only a single inanimate item can be targeted, any excess power in the spell will also be sent |
2 | 1 | Instant |
Witness | Targeted single document will be sent to named deities to witness a bargain. Breaking the bargain may incur the displeasure of the deities. If used to transfer Renown between groups the group leaders must also inform GOD of the amount to be transferred. |
2 | 1 | Instant |
Lesser Transmutation | Converts a targeted Uncommon resource to a named Common resource (requires Philosophers Stone – not consumed) |
1 | 1 | Instant |
Greater Transmutation | Converts a targeted Rare resource to a named Uncommon resource (requires Philosophers Stone – not consumed) |
1 | 1 | Instant |
Alchemical Analysis | Reveals ingredients required to make targeted potion/poison/item, target is consumed in the process (requires Philosophers Stone – not consumed) |
2 | 1 | Instant |
Ingredient Analysis | Reveals if target ingredients will combine to form a potion or poison (requires Philosophers Stone – not consumed) |
1 | 1 | Instant |